Dual Protocol: Should You Play Eva or Miles?
Dual Protocol gives each player a different game. One of you is Agent Eva, out in the field. The other is Analyst Miles, at a desk full of analog terminals. You never see each other’s screen, and the store page puts it plainly: you “must become each other’s eyes and mind”. So picking a seat is the first real decision your pair makes.
The two jobs side by side
| Agent Eva | Analyst Miles | |
|---|---|---|
| Where | In the field: inside Castellari Manor and around it | At the desk: terminals, archives, technical blueprints |
| What you handle | Physical evidence, locks, mechanisms | Records, manuals, data you type in and decode |
| What you say most | ”Here is exactly what I’m looking at" | "Here is what that means, try this” |
| What you can’t do | Decipher the technical data | Reach anything physical |
Steam’s own feature list describes the split the same way. One player “physically triggers mechanisms in the manor” while the other “reads complex system manuals to guide the way”.
Pick Eva if you…
- Like walking around a scene and clicking everything
- Are good at describing things: shapes, colors, how many, which way they face
- Don’t mind being told what to do next by someone who can’t see you
The official screenshots don’t say whose screen is whose. Many of them show the field side the store page describes: isometric rooms, a farmyard, a garage, and close-ups of objects such as a revolver (“There are two fingerprints…”) and a letter-dial lock. If that looks like your kind of fun, take the field.
Pick Miles if you…
- Like reading, cross-referencing and keeping notes
- Are comfortable typing commands into a retro terminal
- Can stay patient while your partner describes something slowly
Other screenshots show the desk side: green CRT terminals with an inventory database and a vehicle request screen, a satellite dish controller with azimuth and elevation readouts, and a personnel file with a fingerprint and a phone number. Whoever sits at that desk is the one who has to say “stop, read me that again”.
If neither of you can decide
Play the role that is the opposite of how you usually play. The talker who always takes the lead often makes the better Miles, because Miles mostly listens and then gives short instructions. A quiet, careful player often makes a great Eva, because good descriptions matter more than speed. The game is listed as playable without timed input, so nobody is racing a clock.
Before your first session, read our communication tips. Most stuck moments in the demo came from one missing detail, not from a hard puzzle.
Noted. Back to the case.